PASSION PROJECT

AR Anchor Cards

Navigation for new settlers / tourists  has always been challenging, but Google Maps has been one stop application for all. This project aims is to build upon Google map’s existing live view feature to simply the onboarding experience of new comers in a city.

View Process Deck
Project Vision

We kicked off this project by trying to simplify the subway experience in New York City, but ended up with designing an onboarding transportation experience for new settlers in the city in Google Maps. The revised goal of the project was to design public transport navigation for travellers on a short visit.

My Role

UX Research • UX Design • Interaction Design • Usability Testing

Timeline

June - August 2020

THE SOLUTION

Final Prototype

Micronavigation through AR Cards

Lines, numbers, and colors mean different things to people used to a different transport system. With subway micro navigation, a user needs to only worry about his next steps. You can now onboard faster without being delayed by deciphering signboards.

The filter chips are an addition that can add delight to the user's journey. Users in AR mode can set filters to see relevant content. For example, travelers can discover and learn about the culture through the AR culture filter.

Breadcrumbs will guide you home: AR Anchor Cards

New settlers can navigate to a common meeting place by requesting AR anchor powered directions from a friend or an acquaintance.

A friend or an acquaintance can help someone with the location by providing them with user-generated anchor points. This feature is based on user behavior of navigating based on landmarks or places of significance.

Polaroids in the Air: AR Memories

Taking the concept further, AR polaroid could also be used as a private photo map feature. Bilal could record his experiences of visiting a new place on the map. When he later visits the place again, he can relive the experience by comparing old photos with the real location.

This gives Bilal a chance to reminisce, share experience that feel lived in and form a stronger tie with Google products.

THE Background

But, how did we get to the final product?

It all started with a friend having problems

A friend who is a new settler in New York, had recently come to start his journey as a graduate student. While having casual conversations with him, he often expressed his frustration of getting confused while figuring out the public transportation in New York.We saw this as an interesting design opportunity and started to dig deeper into the issue.

THE PROCESS

But wait, my friend is tech savvy, why is he having problems?

To understand the problem at hand, We conducted desk research, collected survey results, interviewed New Yorkers and evaluated navigation applications used in New York. From our research we uncovered that a lot of factors play into making navigation difficult for a new settler.

Product Evaluation

(4 application)

User Interviews

(6 sessions)

Survey

(52 responses)

Desk Research

(Multiple Sources)

Key TAKWAWAYS

Research Insights

01

Contextual information reduces cognitive overload.

“When I first came here, it was very overwhelming. Once I was right at the location, but took 30 minutes to reach my destination”

02

Experiences in a new city might lead to cultural shocks.

“Homelessness, street and subway performances are part of the New York lifestyle, but when I first came here, it was very terrifying for me.”

03

Google maps need to strike a balance between standard and personalized features.

“Color coding means something else in New Delhi metro, while it is completely different for New York subway”

04

Maps needs to break down the user journey to make it more digestible.

“I only care about what my next step should be. Sometimes it becomes a lot to take.”
RESEARCH SYNTHESIS

We wanted to design for a watch, but it was time to trust the data.

We started off by designing for maps on smart watches initially, but through research we realized we were not focusing on the right problem.

RESEARCH SYNTHESIS

We wanted to design for a watch, but it was time to trust the data.

We were trying to solve for route delays.

Things that apps cannot solve.

Recommendations, service aggregation, and offline use.

Already Supported by Google.

Support for cultural learning as a pre-travel step.

People would rarely use it.

After we conducted research we realized that maybe we were focusing on the lesser issues. We were trying to make delays communication better, advocating for aggregation of services and make cultural information available as a travel guide.

We realized that these solutions were either already implemented or won't be impactful. After Affinity mapping and concept generation we revisited the problem and revised our design goals.

How might We..

Revised Design Opportunity

01

How might we provide onboarding support for people with limited knowledge about the city?

02

How might we improve the navigation by drawing more from user behavior?

03

How might we normalize cultural differences for tourists/new settlers for a short visit?

DESIGN GOAL

Making navigation simpler, easier and contextual.

We finalized on contextual navigation with just in time information that was only possible through augmented reality and location anchors.

Furthermore, using AR based cards opened up possibilities to improve navigation and culture normalization through personalized directions and photo sharing respectively.

PERSONA

Meet the user.

Bilal Kareem

Inexperienced, Cautious, Excited, Overwhelmed

Bilal recently moved to NYC from a small town in Europe. He needs to figure out his way around the city along with adjusting to his new life.

Goals & Motivation

Build a new mental model, Balance between work and settling in, Balance between ensuring safety and exploring the city.

Frustrations

No social connection, Adapting to new culture, Language barrier, Need for belonging, danger to self/belongings.

USER JOURNEY

Lets take a look at his daily commute

DESIGN PRINCIPLES

Cementing our design principles to guide the design process

To form our guiding principles, we used idea mash up where we formed crazy solutions to solve for very real problems. Although These solutions were far from implementable, we formed solid principles we would like our final solution to use

Preparedness
Reliability
Familiarity
Delightful
Moving towards the Solution

Adding navigation to the AR world

Out of all our ideas, there was a clear indication that we could not solve for all the physical problems existing in the public transport. We needed to add a digital layer to simplify the experience for our users.

Micro navigation

Public Transport Navigation

AR Anchors

Navigational Breadcrumbs

Polaroids

AR Image Sharing

We needed a digital duct tape to hide real world blemishes.

Solution

Hi-fidelity Prototypes

Concept 1: Subway Micro-navigation

Subway Navigation Cards

The subway navigation cards were designed to provide contextual information to new settlers like Bilal. Each card consists of information that the user might need to make decision at that particular instance of the journey.

Design Decision

The initial card design lacked visual hierarchy and the information was not grouped in a way to give users information at one glance. The revised cards har better hierarchy, were easy to follow can consisted of subway car suggestion as well based on crowdsourced data.

Concept 2: Pesonalized AR Anchors

Design Decisions

The initial card design did not give enough information about the system status. The revised card allowed users to view a snapshot of the location of the sender. By making this interaction, user would be assured that he would be travelling to the right location.

To help the user get a sense of anchor points, the steps & more showed the anchor points. However, there was no visual information present on the map to show the personal anchor points. The revised design show cased flags on the map which served as a visual indicator for the anchor points left behind by the creator.

Concept 3: AR Memories

Taking the concept further, AR polaroid could also be used as a private photo map feature. Bilal could record his experiences of visiting a new place on the map.When he later visits the place again, he can relive the experience by comparing old photos with the real location.

Restrospective

Reflecting over the experience

Discoverability Dilemma

Ensuring feature discoverability was a challenge. Knowing that Google Maps is complex and has different moving parts, we had to map the entry point for our features to that of the underlying feature supporting it.

Feature Evolution

While exploring the concept of micro navigation, we were able to expand the concept to build upon the features already offered by Google Maps. Micro navigation for instance could be merged with personal location sharing and Local guides.

Design Pivot

We were at point in our design process where all of what we thought fell apart. This project taught me that you can never predict your solution until you conduct your ground work well. It is then that you realize the true requirements and trusting the research process goes a long way.

View Process Deck

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